Overview
This document is a reference taxonomy of video game genres and subgenres. It exists to scope and categorize the genre-pack work tracked in issue #28, and to position the ten prioritized genres within the broader space of games.
|
This taxonomy is non-normative. Unlike a genre |
How genres are classified
Genres here are organized primarily by gameplay mechanics — what the player does — rather than by setting, theme, art style, or narrative. A medieval-fantasy game and a sci-fi game can share the same genre if they share the same core loop.
Two consequences worth keeping in mind:
-
Genres overlap. Real games routinely blend families (e.g. an action-RPG, a survival-crafting shooter). A title can legitimately sit under more than one family.
-
Some labels are modifiers, not families. Properties like open-world, massively multiplayer, roguelike, and horror compose across families rather than being families of their own. They are listed separately under Cross-cutting modifiers.
Genre families
Action
Reflex- and timing-driven gameplay; the core challenge is execution in real time.
-
Platformer (2D, 3D, puzzle-platformer)
-
Shooter (emphasized as its own UGAS pack — see UGAS pack prioritization)
-
First-person shooter (FPS)
-
Third-person shooter (TPS)
-
Hero shooter
-
Light-gun shooter
-
Shoot 'em up (shmup)
-
Battle royale
-
-
Fighting / Combat (see Combat)
-
Beat 'em up
-
Hack-and-slash
-
Stealth
-
Rhythm / music
-
Survival-action
Action-Adventure
Combines action mechanics with exploration, puzzle-solving, and progression.
-
Survival horror
-
Metroidvania
-
Open-world action-adventure
Combat
Direct, skill-based confrontation between characters — the dueling/fighting core that the Combat pack targets. Closely related to the fighting and beat-'em-up subgenres under Action, but treated as its own pack because its mechanics (movesets, blocking, combos, hit trades) differ markedly from projectile-centric shooters.
-
Fighting (1v1, arena)
-
Beat 'em up / brawler
-
Hack-and-slash
-
Sports-based fighting
Adventure
Narrative, exploration, and puzzle-solving with little or no reflex-based action.
-
Text adventure / interactive fiction
-
Graphic / point-and-click adventure
-
Visual novel
-
Interactive movie
-
Walking simulator / real-time 3D adventure
Role-Playing (RPG)
Character progression, stats, inventory, and player-driven builds at the core.
-
Action RPG (ARPG)
-
Computer / Western RPG (CRPG)
-
Japanese RPG (JRPG)
-
Massively multiplayer online RPG (MMORPG)
-
Roguelike / Roguelite
-
Tactical RPG (TRPG / SRPG)
-
Sandbox / open-world RPG
-
First-person party-based RPG
-
Monster-taming
Simulation
Models a system or activity with relative fidelity; the goal is to manage or operate it.
-
Construction & management (city builder, tycoon, god game)
-
Life simulation
-
Vehicle / flight / space simulation
-
Farming simulation
Strategy
Planning, resource management, and tactical or operational decision-making.
-
4X (eXplore, eXpand, eXploit, eXterminate)
-
Real-time strategy (RTS)
-
Real-time tactics (RTT)
-
Turn-based strategy (TBS)
-
Turn-based tactics (TBT)
-
Wargame / grand strategy
-
Tower defense
-
Multiplayer online battle arena (MOBA)
-
Auto battler
-
Artillery
Sports
Simulates or abstracts real or fictional sports.
-
Traditional sports simulation
-
Arcade sports
-
Sports management
-
Sports-based fighting
Racing
Vehicle competition against time or opponents.
-
Simulation (sim) racing
-
Arcade racing
-
Kart racing
-
Combat racing
Puzzle
Logic, pattern, and problem-solving challenges.
-
Tile-matching
-
Physics
-
Hidden object
-
Programming
-
Puzzle-platformer
-
Logic / traditional puzzle
-
Word / trivia
Survival & Crafting
Resource gathering, crafting, and base-building under persistent threat or scarcity. (Overlaps heavily with Action and Simulation.)
-
Survival
-
Crafting / base-building
-
Sandbox survival
Casual & Party
Low-barrier, short-session, or multiplayer-social play.
-
Casual
-
Hypercasual
-
Idle / incremental (clicker)
-
Party
Other notable genres
-
Horror (as a standalone, beyond survival horror)
-
Board / card / casino
-
Gacha
-
Digital collectible card game (CCG)
-
Educational / serious / exergame
Cross-cutting modifiers
These labels describe how a game is played or framed and combine with the families above rather than replacing them.
-
Sandbox / open-world — non-linear, player-directed exploration of a large space.
-
Massively multiplayer online (MMO) — large shared persistent worlds.
-
Roguelike elements — procedural generation and permadeath layered onto another genre.
-
Horror — a thematic framing that can modify action, adventure, or survival games.
UGAS pack prioritization
For the initial genre packs, issue #28 prioritizes the ten genres below. Selection blends player reach (casual ~63%, action & shooter ~39%, racing ~37%) with revenue / market share (Newzoo, Statista, GAMIVO, 2025–2026). The core spec already ships four case studies — platformer, racing, ARPG, and puzzle — which seed the first packs.
| # | Genre | Maps to / rationale |
|---|---|---|
1 |
Action / Action-Adventure |
Action, Action-Adventure — the broadest reach and the engine for most real-time gameplay. |
2 |
Shooter (FPS / TPS) |
Action (shooter subgenres) — top PC/console revenue category. |
3 |
Role-Playing (RPG) |
Role-Playing (RPG) — deep progression systems; seeded by the ARPG case study. |
4 |
Survival / Crafting |
Survival & Crafting — high-engagement, fast-growing category. |
5 |
Casual |
Casual & Party — largest player base by reach (~63%). |
6 |
Racing |
Racing — broad reach (~37%); seeded by the racing case study. |
7 |
Combat |
Combat — fighting/dueling mechanics distinct from shooters. |
8 |
Strategy (RTS / 4X / Tower Defense) |
Strategy — planning- and resource-driven play. |
9 |
Sports |
Sports — consistently strong commercial performers. |
10 |
Puzzle |
Puzzle — wide casual reach; seeded by the puzzle case study. |
|
Combat replaced Simulation in the top ten relative to an earlier draft, reflecting the combined player-reach and revenue ranking. Simulation remains a first-class family (see Simulation) and a candidate for a later pack. |